Going to the bridge, we find the gate guarded by a bridge troll! However we have the rattling can that the old lday gave us… it contains… a RATTLE SNAKE! What else.
Near the lake we find a pit with a platypus in it. We use the huge branch to rescue the animal and it draws an X in the sand. Digging there gives us a silver whistle…
Blowing the whistle brings us to Misty Island, where we find a castle full of … Platypuses! The one we rescued was the princess. And the king gives us a magic hat to thank us for our deed.
#interactivefiction #infocom #wishbringer #retrogaming
One thing that worries me: we befriended a small mailbox. However we also met a BIG mailbox. And the two fought and destroyed each other. I fear we MIGHT have to restart the game.
But in the meantime we take the opportunity to explore the underground. There are multiple entrances and it’s not really big. However you need the candle, or you will be eaten by a grue!
Incidentally we find a grue‘s nest. Sadly we are not quick enough to raid the fridge. I wonder how we can avoid the little beast…?
Easy! We let ourselves get caught by the boot patrol. In the cell there is a blanket on the bunk bed. Off we go into the underground and throw the blanket over the beast. This gives us access to a bottle of grue milk and an earthworm (yuck!).
By the way: I added a 1541-II as device 9 to my setup so we can use the Franken-1541 as device 8 for the story disk and the 1541-II hosts the save disk. No more swapping! Yay! #commodore#c1541#c64#retrogaming
Using the milk of grue we can now wish for darkness. This is useful to get into the cinema. However I wonder what the wishless solution would be to this puzzle…? Wishes don’t increase the score, even though getting the ingredients is quite cumbersome (getting the ingredients gets you points, so that’s good).
#infocom #interactivefiction
Going to the bridge, we find the gate guarded by a bridge troll! However we have the rattling can that the old lday gave us… it contains… a RATTLE SNAKE! What else.
Near the lake we find a pit with a platypus in it. We use the huge branch to rescue the animal and it draws an X in the sand. Digging there gives us a silver whistle…
Blowing the whistle brings us to Misty Island, where we find a castle full of … Platypuses! The one we rescued was the princess. And the king gives us a magic hat to thank us for our deed.
#interactivefiction #infocom #wishbringer #retrogaming
TIL that the Wishbringer stone flouresces blue! Wow!
One thing that worries me: we befriended a small mailbox. However we also met a BIG mailbox. And the two fought and destroyed each other. I fear we MIGHT have to restart the game.
But in the meantime we take the opportunity to explore the underground. There are multiple entrances and it’s not really big. However you need the candle, or you will be eaten by a grue!
Incidentally we find a grue‘s nest. Sadly we are not quick enough to raid the fridge. I wonder how we can avoid the little beast…?
Easy! We let ourselves get caught by the boot patrol. In the cell there is a blanket on the bunk bed. Off we go into the underground and throw the blanket over the beast. This gives us access to a bottle of grue milk and an earthworm (yuck!).
By the way: I added a 1541-II as device 9 to my setup so we can use the Franken-1541 as device 8 for the story disk and the 1541-II hosts the save disk. No more swapping! Yay!
#commodore #c1541 #c64 #retrogaming
Using the milk of grue we can now wish for darkness. This is useful to get into the cinema. However I wonder what the wishless solution would be to this puzzle…? Wishes don’t increase the score, even though getting the ingredients is quite cumbersome (getting the ingredients gets you points, so that’s good).
#infocom #interactivefiction
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