Because Rook’s worth it.
I’m on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.
Is the combat like in DA1? With pause and “programmable” companions? I don’t watch/read reviews et al, hence the question 😁
No, it’s pretty mid action combat.
its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.
its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.
skill trees are awesome and I’m looking forward to trying different builds with each class.
the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.
it makes a mage pretty hard when starting out, but super powerful mid to late game.
Thanks for the details, but that sounds… Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it’s probably more niche.
I’ll try that one with a different expectation then. Thanks again.
It was reminding me of an evolution on Andromeda’s combat, actually plays well, went in not a huge fan of that change (da:o is still my favourite of the series) but after how dumb as fuck the companion AI was in inquisition (I always play sword and board, unless I micromanaged people in inquisition they’d all be dead during dragon fights), but ended up really enjoying it, between that and the sphere grid skill tree, there’s some decent stuff to work with.
Andromeda was ok in that regard. I will give it a shot in some many months when all is patched out and there may even be some mods (oh yes please)
if it doesn’t sound like your cup of tea, you don’t have to force yourself to play.
play what you like.
I never force myself. If it sucks, I’ll ditch it asap. But just because i would love the old combat, i also know it will never ever come back like this. I can also enjoy a more action-oriented combat. I just don’t prefer it when given the choice 😊
either way, hope you enjoy.
How long was your first play through?
was about 80 hours but that’s because I’m a Dragon Age nerd and I have to do every quest and lore bit 😅
worth it, though.
How do you feel about dwarves not dreaming?
i think it makes sense considering they have no real connection to the fade. its why they don’t use magic either.
but I did always find it curious considering the lyrium trade was highly lucrative for them. I guess its because of a lack of the connection to the fade that they can even handle raw lyrium in the first place.
So ~80 hours for a completionist run? That’s decent
i didn’t get every single scrap of lore and all codex entries just yet, but for a first run I got all except one faction leveled to max, all companions hero status locked, all side quests done, and really good lore ending.
was about 82 hours total. but I plan on doing more complete runs in future. i was just excited to be back.
I’m a nerd and I really love Dragon Age, ok? 😅 lol
Hey, don’t apologise or defend yourself for loving something! I’m pretty sure you’ll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊
SECOND?! ALREADY?!
listen… i really like dragon age. lol
Hey lol very valid! I’ve been waiting for this for 10 years!
same and it was well worth the wait. its great.
maybe they should have spend 50000 strands on combat instead
So this is what they spent development time on rather than gameplay and story. Figures.
Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
No, they probably weren’t. The funding for that team however…
The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it