The leak comes as the devices are prepared for mass production, so these are coming soon.

  • DualPad@lemmy.one
    link
    fedilink
    English
    arrow-up
    3
    ·
    58 minutes ago

    Some functionality that keeps me using the Steam Controller has been touchpads for movement, quick gadget swapping with touchpads, quick 180s/gyro activation with touchpads.

    I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.

    Sadly I don’t find myself doing the same on the Steam Deck opting for the joysticks instead, since I don’t find the placement, smaller size, square versus circle, and flat surface versus concave offering the type of consistency that I use the touchpads for on the Steam Controller. It feels more a touchpad appropriate for slow paced games or just desktop navigation than optimal for the way I use the touchpads on the Steam Controller. And I don’t see Valve delivering on the touchpad end that I would like with the next Steam Controller with all the inputs it would be fitting in.

    Not an issue for most players who will be using joysticks as their primary, but sucks for Steam Controller dual touchpad users who’ve been waiting years hoping for a Steam Controller with updated gyro, better bumpers, and 2 more back buttons.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      53 minutes ago

      Personally I’ve never felt compelled to use the left touchpad, and I’ve never found a problem worth solving that the left pad would solve.

      • DualPad@lemmy.one
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        46 minutes ago

        I used left touchpad as a touch menu when I was using the left joystick. After moving to the left touchpad I prefer it over joystick due to being able to rely on a sprint hold mapping it on the outer edge without accidentally triggering it like I would on the joystick. And I’ve come to love mapping stuff like crouch, slide, or dash to it too so combining movement actions to touchpad clicks. Frees me to use back buttons for other stuff and further reduce my need to lift my thumbs away from movement and camera controls.

        That’s my experience as left joystick and left touchpad user.

  • Eiri@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 hours ago

    Assuming it’s just like a Steam Deck without the screen, how would that compare to popular controllers like consoles first-party ones or 8bitdo’s offerings?

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 hours ago

      Track pads and gyros are major features of the first Steam Controller that were brought forward to the Deck, and they can be game-changing for certain genres that have typically never controlled well on traditional controllers.

  • Dremor@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    3 hours ago

    If I strictly apply rule 1, this should be removed. But at the same time, after talking with OP via MP, it is true that it is still kinda related to games.

    For now I’m gonna keep it, but an update to the rules is needed, to better define and explain them.

    • Kecessa
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 hour ago

      Wrong angle to the grips on the deck, wanna get my hands on an Ally to compare and possibly replace mine with that

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 hours ago

      Honestly, I think the Steam Deck has worse ergonomics than that last Steam Controller, but at least it has a d-pad and a second analog stick so that there’s always a way to play a game with no configuration.