“Chasing live-service and open-world elements diluted BioWare’s focus”
Lol gotta love the narrative framing here that carefully tries to avoid coming out and saying why Bioware might have been so focused on monetization and blindly following trends and buzzwords. You would think if the experienced artists and developers had any actual agency, power or true belonging with respect to the corpse of the game studio Bioware, the studio would never have pivoted this way in a million years.
Life does not return to a body that has had its spine extracted and heart ripped out. Of course there is always a little bit of cash to be made on selling people on the possibility that it might happen, especially if you push that story in interviews with gaming press, but the point of buying Bioware was to enshittify it. Extracting the spine and ripping the heart out was always the plan.
The only way they’ll “return to their roots” is if they aren’t publicly-traded.
I don’t think i’d say it’s a return to it’s roots based on the writing.
Yeah all the original roots left for new companies years ago.
What do you mean? Writing unlikable, irritating, 1 dimensional characters is a staple of BioWare writing /s