• Hunter2@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    3
    ·
    1 year ago
    1. The medium games came in were more expensive

    2. The gaming audience was much smaller

    3. Games were only sold in stores

    4. If you add all the season passes you’re paying the same or even more with further microtransactions

    5. Games in general now have a longer shelf life

    AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

    • Kecessa
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

      • Hunter2@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        edit-2
        1 year ago

        You can buy musical instruments for that price software or hardware synthesisers, for example.

        But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

        Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

        The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.