Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?
In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…
Statistical significance of what? The number of people who vaguely see that gender identification is important to some people, but who don’t quite get why is such a big deal so they don’t spend a lot of time thinking about it, which results in some people being somewhat offended sometimes?
What i mean by people taking advantage of the movement for attention has less to do with statistical significance and more to do with the fact that most people hear or experience very little information about gender dysphoria outside of very vocal or exaggerated examples. Is that statistically significant? I’ll try to answer that if you can give me even a ballpark number that you think would define either side of that equation, with the overwhelming guess being that you have no more idea than i do. My examples are anecdotal just like im guessing you’re are.