Spanel revealed that the Czech studio has received less than 10 cents for each hour of live online gaming DayZ has tracked since the game went live over a decade ago
This is some business analytics bullshit metric.
Over 10 years? That’s not bad. I have 1000 hours in some games and even if I knew that up front, I probably wouldn’t pay $100 for them still.
Conversely, I have 3 hours in DayZ standalone and I bought it on release (though I had thousands in DayZ mod).
I’ve just read it quick.
This brings so many new things that this could have been a standalone game, but they decided to make it a DLC. Now everyone is upset that it’s an expensive DLC.
It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.
Gamers do this stuff – what feels like – all the time now. I don’t get the DLC hate. Not every instance of “give me more” needs to be an entirely new full price game.
It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.
These courses have a lower quality than the base game tracks, I think most of them were just straight up ported from the Mario kart mobile game.
That buggy trash is still alive?