The kinect and even PSMove had great potential, but they never did anything that really stuck out. The wiimote was mostly used for one thing across multiple games: wiggle it and get a function that a button also did more reliably. That said they somehow released multiple titles that stuck with people for a long time, even some of the shovelware type games that actually used motion tracking were kind of fun. Meanwhile with Kinect, while microsoft still actively supported it, you almost exclusively had shovelware type experiences but they had the word Kinect in the title. Even Disney joined in. Those games were unapologetic garbage and largely didn’t function, even with plenty of time setting up a kinect play space.
The kinect and even PSMove had great potential, but they never did anything that really stuck out. The wiimote was mostly used for one thing across multiple games: wiggle it and get a function that a button also did more reliably. That said they somehow released multiple titles that stuck with people for a long time, even some of the shovelware type games that actually used motion tracking were kind of fun. Meanwhile with Kinect, while microsoft still actively supported it, you almost exclusively had shovelware type experiences but they had the word Kinect in the title. Even Disney joined in. Those games were unapologetic garbage and largely didn’t function, even with plenty of time setting up a kinect play space.
It took years after the kinect was no longer popular/supported for developers that actually wanted to do something with it to arise, with Space Warlord Organ Trading Simulator. Hilarious results. https://steamcommunity.com/app/1507780/discussions/0/3192486000805884901/