Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?
Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.
Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.
I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.
I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.
An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.
Nobody thinks I’m wrong? I replied to a comment that said it’s intended behaviour. And it has completely derailed the character.
Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?
Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.
Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.
I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.
I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.
An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.