• booly
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    1 day ago

    Sometimes 1+1 is 2, like when you’re counting stuff.

    Sometimes 1+1 is 1, like when you just need a Boolean indicator of whether something is true. Pressing the elevator button multiple times should behave the same way as pressing the elevator button once. Planning out a delivery route requires a stop at every place with at least one item to be delivered, but the route itself doesn’t change when a second or third item is added to that stop.

    Sometimes 1+1 is 0, like when dealing with certain types of rotations, toggle switches, etc. Doing a 180° rotation twice is the same as doing it zero times. Same with doing a reflection transformation twice.

    A good engineer understands the scope of what they’re doing, and its limits.

    • AngryCommieKender@lemmy.world
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      1 day ago

      “A good engineer understands the scope of what they’re doing, and its limits.”

      Tell that to Factorio, Satisfactory, and Dyson Sphere Program players.

      Also, Relevant Username?

      • djsoren19@yiffit.net
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        1 day ago

        Hey, we still follow this principle. It’s just that the scope is “an entire planet” and the only limiter is my prescription of Ritalin.

        • AngryCommieKender@lemmy.world
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          1 day ago

          Adderall here. Ritalin turned me into a zombie.

          Also you aren’t playing DSP correctly until you’ve constructed 640 dyson shells at least once on a single game map

      • booly
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        1 day ago

        Also, Relevant Username?

        Probably. I don’t even know how I came up with this, but I do love me some logic.