alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 24 hours agoPalworld ditches Pokéball-style summoning mechanic amid Nintendo legal battlewww.eurogamer.netexternal-linkmessage-square63fedilinkarrow-up1151arrow-down14cross-posted to: games
arrow-up1147arrow-down1external-linkPalworld ditches Pokéball-style summoning mechanic amid Nintendo legal battlewww.eurogamer.netalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 24 hours agomessage-square63fedilinkcross-posted to: games
minus-squaredumbass@leminal.spacelinkfedilinkEnglisharrow-up41·19 hours agoMake it so you launch the ball thing from a sling shot, that’s not throwing the object and it fits the universe
minus-squareZexks@lemmy.worldlinkfedilinkEnglisharrow-up13·17 hours agoThis is the answer right here. There’s even a few late game items for this. The just need to readjust the costs for those launchers. Make them available early mid game.
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up4·9 hours agoLiterally just change the throw animation to use a weaker looking slingshot than whatever the current weakest one is.
Make it so you launch the ball thing from a sling shot, that’s not throwing the object and it fits the universe
This is the answer right here. There’s even a few late game items for this. The just need to readjust the costs for those launchers. Make them available early mid game.
Literally just change the throw animation to use a weaker looking slingshot than whatever the current weakest one is.