I’m saddened to see no discussion around audio. We need better spatial audio to enable immersive VR experiences (especially occlusion and HRTFs). Steam Audio integration is still very early days and no where near ready for production use and means relying on third party SDKs which are hard to migrate off of.
I’m saddened to see no discussion around audio. We need better spatial audio to enable immersive VR experiences (especially occlusion and HRTFs). Steam Audio integration is still very early days and no where near ready for production use and means relying on third party SDKs which are hard to migrate off of.