Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I’ve played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It’s great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven’t managed to keep a PC alive for longer than an in-game week, but it’s awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I’ve seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I’m not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I’ve used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I’ve got a large TBR/TBP pile, so a couple of things I’m very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

  • eldrichhydralisk@lemmy.sdf.org
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    1 year ago

    My favorite TTRPG overall is Hero System 6e. It’s crunchy and there’s a learning curve, but once you “get it” you can build anything and have it work with everything else. It’s like having a tabletop physics engine that just tells me what happens when a super-kid punches a train in a cinematically reasonable way. It’s a fantastic game for superheroes, but I’ve yet to find a genre I wouldn’t run in it.