nanoUFOM to GamesEnglish · 8 hours agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square3fedilinkarrow-up126arrow-down12cross-posted to: [email protected]
arrow-up124arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comnanoUFOM to GamesEnglish · 8 hours agomessage-square3fedilinkcross-posted to: [email protected]
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up21·edit-27 hours agoI’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.
I’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.