For all intent and purposes. 4.0 has been by far the most stable release yet. And that is saying something since the player cap is 500 and now has a new star system.
The new Pyro soundtrack is amazing and if you haven’t listen to Pedro’s work I would recommend to do so.
There are some dumb bugs that qa and the ptu should have found and smashed but they (cig) dragged their feet with 3.24 and server meshing this year IMO.
To be fair the “most stable release yet” label is applied to almost every patch by star citizen fans.
Just take a look at any reddit thread (let alone the fan forum) and for every patch you having something along the lines of “perfectly stable” or “best AI I’ve ever encountered” or “a monumental achievement”.
For all intent and purposes. 4.0 has been by far the most stable release yet. And that is saying something since the player cap is 500 and now has a new star system.
The new Pyro soundtrack is amazing and if you haven’t listen to Pedro’s work I would recommend to do so.
There are some dumb bugs that qa and the ptu should have found and smashed but they (cig) dragged their feet with 3.24 and server meshing this year IMO.
To be fair the “most stable release yet” label is applied to almost every patch by star citizen fans.
Just take a look at any reddit thread (let alone the fan forum) and for every patch you having something along the lines of “perfectly stable” or “best AI I’ve ever encountered” or “a monumental achievement”.
And yet you have threads like this one:
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-0-preview-unplayable
There is a reason to be skeptical of “most stable release yet” style proclamations.