• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    2
    ·
    15 hours ago

    No way. To me it felt like a solid answer to the likes of Uncharted and Tomb Raider leaning too much on combat. The light immersive sim stuff is a great answer to the linear versions of their stealth sequences, and while I’m not the biggest fan of the movies, they chose the right ways to adapt the appeal of them into game mechanics, not unlike Batman Arkham.