I am a new GM of Pathfinder 2e and my Group and I voted Kingmaker P2 to be our first Adventure Path to play through after we finish the Beginner Box (exquisite material!).

Now I have my Obsidian.md vault set up with tons of plugins for managing encounters, creatures and rules and pull the content out of the Kingmaker P2 Adventure Path while trying to keep it structural sound (each chapter on its own, with cross linking between Quests and Characters etc.)

How do you guys do it if you prep a campaign, adventure paths or even just your worldbuilding? What tools do you use and how detailed do you write your notes?

*On a side note: If this post isn’t in the correct place, so I apologise as this community is the only one I can see from my instance (coming from feddit.de) on your instance (pathfinder.social) also I am pretty new to lemmy all together. *

  • SenseiRat@pathfinder.socialM
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    1 year ago

    As you mentioned, I’ve used One Note in the past, but having moved away from Windows systems, I can’t justify messing with the web-based version. I’ve used Evernote in the past, as well, but I’m also looking for a solution. I’ve seen Obsidian come up recently, for other topics, and so I’ve got it installed but haven’t actually played with it any.

    I can say that Google Drive/Docs is a really clunky way to do it, but works in a pinch. I don’t think I’d ever try doing that again unless they added features and/or plugins that really improved the experience.

    Additionally, I mostly run PFS scenarios, and the way that I prep those is with highlighters. I print out a copy of the scenario, yellow highlighting is for mechanics/DCs, pink highlighting is for story, setting, and worldbuilding (because a lot of it gets left out of the canned blurbs that they hand you to read to the players), and orange is used for optional/conditional things. In the margins I make extra notes like if a check is secret, or if I need to reference some stats from a different page, also reminders for exploration activities and hero points. On the stat blocks, I highlight the main mechanics, but also write in what actions the NPC will perform on their first turn (if it’s complex), or other notes about how an encounter is supposed to work.

    I know that an AP is going to be an entirely different beast than running a PFS scenario, but hopefully you can get some ideas that are helpful out of that. I’m also looking to get back into running APs soon, and I’m considering solely using Foundry VTT for it.