• spankinspinach
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    This has been exactly my feeling for the past decade or so. I love open world, when you have a good concept and a solid story. But corridor is the best way to convey that story and keep the player engaged.

    For me, Assassin’s Creed is the ultimate brilliance to rags example: corridor gameplay that became an open world as you progressed in the early games. Which evolved into the meandering, mindless stories of the more recent games. I genuinely have no idea what Valhalla was supposed to be about lol. I finished it, but it was 120 hours I’d rather have back. A corridor style for the late 2010/20s games would have made all of them far more interesting, as they were phenomenal concepts imo.

    All this to say, I don’t mind some impactful world decisions that affect story arcs, but bring back the dang corridor and stop hiding behind massive content dumps… Damn it!