Honestly, part 2 was so poorly done that you’re really not missing out on anything. You remember how violence oriented part 1 was? Do you remember how there were cutscenes that depicted violent actions that you had literally no control over? Do you by any chance recall the final events in part 1 that require you to take violent actions in order to progress the game in literally any perceivable way?
Well part 2 drukkmann says, STOP THAT! Violence never solved anything idiot!!! Unless you didn’t play part 2 at all… In which case, I suppose violence was the only way, and it solves everything. Part 1 drukkmann literally couldn’t tell the story without assurance that you used violence.
“And why was violence important to the narrative and success of part 1,” Jan asked…
Well that makes TWO things I won’t be getting.
Honestly, part 2 was so poorly done that you’re really not missing out on anything. You remember how violence oriented part 1 was? Do you remember how there were cutscenes that depicted violent actions that you had literally no control over? Do you by any chance recall the final events in part 1 that require you to take violent actions in order to progress the game in literally any perceivable way?
Well part 2 drukkmann says, STOP THAT! Violence never solved anything idiot!!! Unless you didn’t play part 2 at all… In which case, I suppose violence was the only way, and it solves everything. Part 1 drukkmann literally couldn’t tell the story without assurance that you used violence.
“And why was violence important to the narrative and success of part 1,” Jan asked…