• Maalus@lemmy.world
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    19 hours ago

    No offense but I don’t think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.

    • Whats_your_reasoning@lemmy.world
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      17 hours ago

      Poor color/contrast can be an accessibility issue. It’s why some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.

      • homicidalrobot@lemm.ee
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        10 hours ago

        Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.

    • Billegh@lemmy.world
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      17 hours ago

      Or perhaps devs could instead make sure their other efforts don’t hide things? Especially in the tutorials?

      • Maalus@lemmy.world
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        14 hours ago

        I just watched playthroughs of the game, including the tutorials, and the only thing I have to say is “how did you get stuck on it for two hours”. This is like the cuphead journalist level. Each interactable / climbable stands out in annoyingly bright orange paint. No portion of the day hides it - even the orange hue you describe. Like how?

        • Billegh@lemmy.world
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          12 hours ago

          Because everything around it was also orange. My not colorblind partner had a hard time with it too. It wasn’t a required part, so perhaps you watched one that didn’t go there.

          • homicidalrobot@lemm.ee
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            10 hours ago

            You didn’t turn on the appropriate colorblind mode (which you are prompted to do during your new game setup). Both Zero Dawn and Forbidden West do this, I recently replayed ZD in preparation for FD and just started FD after holiday. This one’s on you boss