This has made the games news rounds, and the one thing I wish is that it had been done in the DOOM engine, or one of the sourceport engines like gzdoom.
Most of the features should be possible with basic engine features, and it all would definitely be possible with gzdoom’s expanded feature set.
This has made the games news rounds, and the one thing I wish is that it had been done in the DOOM engine, or one of the sourceport engines like gzdoom.
Most of the features should be possible with basic engine features, and it all would definitely be possible with gzdoom’s expanded feature set.
I am agree. It seema lazy to adapt the Doom assets into something like unity or unreal or what have you, when GZDoom is right there