cm0002@lemmy.world to Programmer Humor@programming.dev · 17 hours agoLearn to codeimagemessage-square28fedilinkarrow-up1276arrow-down131cross-posted to: [email protected]
arrow-up1245arrow-down1imageLearn to codecm0002@lemmy.world to Programmer Humor@programming.dev · 17 hours agomessage-square28fedilinkcross-posted to: [email protected]
minus-squarewise_pancake@lemmy.calinkfedilinkarrow-up6·14 hours agoI started a project with “I’ll just build a simple entity component system” I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use. With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.
I started a project with “I’ll just build a simple entity component system”
I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use.
With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.