So now we’re being forced to have poorer performance and locked into buying more expensive hardware.

I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.

  • lud@lemm.ee
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    2 days ago

    Ray tracing really is the future. Instead of doing a bunch of tricks to make things look good all lightning is just simulated using ray tracing.

    I remember when metro exodus enhanced edition came out and they explained that when they remade the game for RTX only, they could remove a lot of workarounds like invisible lights. And actually just light the scenes with actual light from bulbs or the sun and it just looked great.

    IMO we have to move someday to the newer technology. Whenever that’s today or not, I don’t know. But it really is the future. Historically it also isn’t unusual at all that someone had to get new hardware to play new games. It’s just that it was stagnated for a while.

    Edit: pretty sure it was this video from digital foundry: https://youtu.be/NbpZCSf4_Yk?t=1376

      • TachyonTele@lemm.ee
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        2 days ago

        I agree with you. But if AAA develops it so it’s easier to implement across the board, im all for it.

    • Nik282000@lemmy.ca
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      2 days ago

      Game engines don’t have to simulate sound pressure waves bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower dev costs and increase spending on the consumer side, I would not be surprised if Nvidia was incentivizing publishers to use ray tracing.

      • lud@lemm.ee
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        2 days ago

        The digital foundry video explains better than I can why the dev cost is lower with ray tracing only.

    • inclementimmigrant@lemmy.worldOP
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      1 day ago

      Maybe the future but I still content that ray tracing is not the present.

      Ray tracing as it currently stands tanks frame rates into sub par gaming experience s unless your on a more expensive card and so many implementations of ray tracing adds so much more noise and artifacts that I just don’t think that ray tracing isn’t there just yet to make it mandatory.

      I mean I recently just bought a 4070 super to finally see what ray tracing is all about and finally have a ‘mid range’ card that could actually do it right and I’ll be honest, I find ray tracing pretty underwhelming. I turned ray tracing off when playing ratchet and clank just recently because there was so much noise and artifacts that the visual quality was just too bad for me and wasn’t worth the big hit to frame rates and many other games suffer the same things I found.

      Plus so many lower end graphics cards are still shipping with 8 GB of vram, which the 5060 will still be at, which has been proven that it’s not sufficient for Ray tracing without dropping visual quality was down.

      So again, I simply don’t think that ray tracing is ready for being required in games yet.

      • lud@lemm.ee
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        22 hours ago

        Good thing that ray tracing is very rarely required.

        Of course some games are gonna be ahead of others on dropping conventional lightning. That’s just life sometimes.