Halo Infinite’s campaign was mildly enjoyable and the grappling hook was a small idea that was fun. But, the amount of money they spent to achieve that “mildly enjoyable” game was staggering.
I used to be a Halo fan, but I quit consoles like 15 years ago, so I haven’t played anything past Reach.
I thought Infinite was pretty shit. It didn’t have any interesting locations like the early game, since it’s all set in the same place. The combat, while cool in concept, is really weak. The player can grapple up to places the enemy can’t reach and the AI is really bad.
The open world added nothing but tedious objectives to the game. Theoretically, that’s to give you more content to grind, but the campaign levels of the early games were so good you wanted to play through then again (and collect skulls and just mess around). There’s nothing in Infinite I want to do once, let alone replay.
I just don’t understand what Infinite does that people like, and I’d like to know.
It was fun. I didn’t overthink it. It was just Halo, but more like what I thought it would’ve been like, back in the day, if we could’ve gotten an actual Halo.
If you think about it, the thing is huge, and would be massive & tedious to traverse. It never felt that way in the old game, where it was all linear sections connected by cutscenes.
Halo Infinite was closer to that.
Everything you mentioned wasn’t even a factor to me.
I liked the Halo Infinite campaign. I didn’t like the annoying Cortana replacement, but I enjoyed the campaign anyway.
Halo Infinite’s campaign was mildly enjoyable and the grappling hook was a small idea that was fun. But, the amount of money they spent to achieve that “mildly enjoyable” game was staggering.
Can you explain why?
I used to be a Halo fan, but I quit consoles like 15 years ago, so I haven’t played anything past Reach.
I thought Infinite was pretty shit. It didn’t have any interesting locations like the early game, since it’s all set in the same place. The combat, while cool in concept, is really weak. The player can grapple up to places the enemy can’t reach and the AI is really bad.
The open world added nothing but tedious objectives to the game. Theoretically, that’s to give you more content to grind, but the campaign levels of the early games were so good you wanted to play through then again (and collect skulls and just mess around). There’s nothing in Infinite I want to do once, let alone replay.
I just don’t understand what Infinite does that people like, and I’d like to know.
I thought it was pretty neat. People like what they like
It was fun. I didn’t overthink it. It was just Halo, but more like what I thought it would’ve been like, back in the day, if we could’ve gotten an actual Halo.
If you think about it, the thing is huge, and would be massive & tedious to traverse. It never felt that way in the old game, where it was all linear sections connected by cutscenes.
Halo Infinite was closer to that.
Everything you mentioned wasn’t even a factor to me.