• Ramenator@lemmy.world
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    10 days ago

    Holy shit, I thought that it would bring some minor improvements, but those benchmarks are insane

    • zurohki@aussie.zone
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      10 days ago

      The benchmarks are against vanilla Wine. A lot of people are using the fsync patches, so ntsync is more about accuracy - things that didn’t work under fsync should work under ntsync.

      Instead of choosing between accuracy and performance hacks, ntsync should do it properly.

    • vort3@lemmy.ml
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      10 days ago

      For some reason benchmarks won’t load on my device.

      Could anyone please upload the images somewhere else?

    • Ferk@lemmy.ml
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      10 days ago

      It’ll probably release on March, since there’s a release every 2 months and 6.13 was on Jan 20th.

      They will release the first RC at the end of this week, so maybe someone will make an AUR package already (but no idea if current Wine can already take advantage of it, though).

  • Pasta Dental
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    10 days ago

    These articles are very misleading because Proton is already patched to include fsync (I think it’s fsync). So basically there won’t be any performance improvement for most games under 99.999% of setups. Still a good thing that this is merged because it means the regular wine outside of proton will now be on par with proton

    • Ferk@lemmy.ml
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      9 days ago

      I think there are situations that fsync does not cover very efficiently, to the point that it can cause timing issues that lead to some bugs / incompatibilities. The timing issues might be rare, but that doesn’t mean the overall efficiency is the same. It would be interesting to see benchmarks of fsync vs ntsync.

      • Pasta Dental
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        9 days ago

        Of course, but the articles make it seem like it will 6x the performance in some games when in reality it won’t because the performance gain is already factored in upstream proton