• The Picard Maneuver@lemmy.worldOP
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    17 hours ago

    Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.

    This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can’t get enough.

    • db0@lemmy.dbzer0.com
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      14 hours ago

      Funnily enough, I couldn’t get into the souls likes until now. The need to memorize boss patterns doesn’t appeal to me me

      • shneancy@lemmy.world
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        4 hours ago

        have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?

        this perspective allowed me to enjoy soulslikes more

        • db0@lemmy.dbzer0.com
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          4 hours ago

          The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.

      • The Picard Maneuver@lemmy.worldOP
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        13 hours ago

        I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!

        • db0@lemmy.dbzer0.com
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          5 hours ago

          I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I’m willing to dedicate my life into it.

    • Wahots@pawb.social
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      14 hours ago

      You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.

      Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.

      https://youtu.be/q0lJ9A4AtFo