• pimento64@sopuli.xyz
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    3 days ago

    What are you talking about? He was opposed making Diablo real-time, but he personally implemented real-time combat and tried it out, and then changed his mind. It’s not fair to say “perhaps he’s not the best authority” when is the one who actually made the change from it being fantasy X-COM to a real-time ARPG, and did it using the platinum standard of the fair shake.

    • Björn Tantau@swg-empire.de
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      3 days ago

      I mean in the way that he has to try out gameplay changes in order to evaluate their “fun”. Maybe modern ARPGs are too fast or they are now. But I will only believe it when I see a slower one be better.

      And I suspect he is the same because it took him to see Diablo in real-time to believe that it was better.

      • pimento64@sopuli.xyz
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        3 days ago

        the way that he has to try out gameplay changes in order to evaluate their “fun”

        …that’s everyone. Even people who are full of shit and pretend otherwise.

        Inb4 “but but but what about shutting your dick in the oven door, do you need to try that to know if you like it?” It’s not the same as this context and you know it.

        • stephen01king@lemmy.zip
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          3 days ago

          And to be honest, the answer to that hypothetical is still yes, because some people would discover that they do enjoy it, but they won’t know until they try it.

      • AstralPath@lemmy.ca
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        3 days ago

        Are you actually arguing in favor of not testing gameplay changes and instead relying on vibes to make the decision for you?