(18 now actually)

  • dormedas@lemmy.dormedas.com
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    12 hours ago

    Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?

    Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.

    • Godort@lemm.ee
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      11 hours ago

      Sure, but if it were free it’s a “you get what you pay for” situation. People are a lot more forgiving when they aren’t personally losing money.

    • Trailblazing Braille Taser@lemmy.dbzer0.com
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      8 hours ago

      Free your mind! There is another way. Video game servers should be open-source, and the games should permit you to choose a custom server. This way, games can survive the bankruptcy of their creators’ companies.

      • Nibodhika@lemmy.world
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        6 hours ago

        I don’t disagree completely, but it’s not as easy as you think. We’re not talking about server in the sense of a headless game client that will coordinate a match, we’re talking about a whole infrastructure of micro services and a web of communications and APIs just to get a basic authentication working. Not to mention possibly encrypted hard coded addresses to contact. That being said I 100% agree that before a game is abandoned a plan should be put in place to allow people to keep playing it, even if it’s complicated and cumbersome to setup, or even if it’s as crude as removing authentication entirely.

        • dormedas@lemmy.dormedas.com
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          5 hours ago

          This would basically be my reply as well. Companies are in the game to make money, and setting up all this infrastructure, not to mention maintaining it, is NOT cheap.

    • ampersandrew@lemmy.world
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      11 hours ago

      You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.

      Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.

      • dormedas@lemmy.dormedas.com
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        10 hours ago

        Being able to type in an IP address is a late 90s and early 2000s thing within the AAA space, much as I hate to say that. I do know of at least one unpopular, indie PS4 game that had IP address entry so it wasn’t outright banned then.

        I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.

        However, Sony does provide services that cost something to run, both directly for the studio, and indirectly for players who consume that studio’s game. Not the least of which includes account authentication which is one aspect of ensuring piracy isn’t happening on that platform. Friends services and the ability to join friends helps people jump back into your game. I’m sure there’s more.

        • ampersandrew@lemmy.world
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          10 hours ago

          I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.

          It sounds like that requirement is just a bad deal for the consumer. And they charge you for it. And they can’t guarantee uptime.

          • dormedas@lemmy.dormedas.com
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            9 hours ago

            From the consumer’s perspective, at its cheapest, it’s $10/month to play with your friends on PlayStation, be able to claim new games monthly which are good for as long as you are paying the subscription, and have cloud saves (among a few other minor benefits).

            No service can guarantee uptime, that’s just the reality of it. This is the largest PSN outage in 14 years. Most outages have not been this long or widespread.

            Napkin math shows their uptime to be ~99.5% in the 18 years it’s been operational. Not that good nowadays, but not something you can’t sell to people.

            • ampersandrew@lemmy.world
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              9 hours ago

              Cloud saves that are free on PC, and they don’t block your access to transfer saves without it like consoles do. Playing online on PC is free, and we know exactly how to make it free on consoles, but they’re not interested in doing so. No one can guarantee 100% uptime, which is why it’s a bad deal to make the subscription for that stuff mandatory instead of allowing things like direct IP connections.

              • dormedas@lemmy.dormedas.com
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                9 hours ago

                You apparently can transfer saves on PS4/5 offline. For PS4 they can be copied to a USB drive, but more to your point here, the only way to copy PS5 saves around (besides PS+) are to do console backup and restore processes and then during that process say you want to take save games wholesale (and then restore them wholesale). That’s definitely greedy bullshit.

                I don’t know what more to say, consoles are walled gardens that consumers pay to be in. Within those walled gardens, the company dictates the rules. There’s plenty of good arguments for using a more open platform like PC. Not the least of which is that PlayStation has had an abysmal console cycle for trying to prove their console is worth purchasing - what with it having basically no exclusives that won’t eventually come to PC, first-party or otherwise.

                • ampersandrew@lemmy.world
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                  9 hours ago

                  consoles are walled gardens that consumers pay to be in

                  Less and less as time goes on, is my point, for the reasons we’ve discussed. Maybe any one or two of those reasons aren’t doing it on their own, but in the aggregate, it appears consumers are slowly deciding not to put up with the downsides anymore.

                  • CMLVI@lemmy.world
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                    7 hours ago

                    It also helps that consoles are becoming more and more PC-esque and expensive. Consoles were a good alternative because they were cheaper, had exclusive titles, and had the ability to couch game, and usually were just “pop disc in and play”. They were also pretty stand-alone devices. My biggest issue with PC gaming prior to really this generation was I cannot stand M+KB, I like sitting back in a chair with a controller. But now, peripherals are more able to operate on multiple platforms, games do cross-platform releases, cross play is more prolific (and cross-saves as of late), and it’s easier to switch now and not “lose” your friends. Plus, the cost of consoles anymore are much closer to equivalent PCs now.

                    Console positives are dwindling, or at least becoming neutral to PC.

    • herrvogel@lemmy.world
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      10 hours ago

      Nobody’s gonna dispute the necessity of some sort of server somewhere in the mix. But does it need to be something like PSN? A central 3rd party service that most games only use because they’re forced to?

      • dormedas@lemmy.dormedas.com
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        10 hours ago

        Walled gardens and all. That’s the cost of doing business on PlayStation. Perhaps we’ll see some pushback from developers to PlayStation that might carve a path for sidestepping PSN services if the developer wants to.

        It’s important to note, though, that PSN (and Xbox Live, and Steam) does provide useful services to developers in exchange for that cost of doing business.