I would be interested in seeing performance impact in an actual game scenario. It’s hard to tell what the impact would be from a scene with just a single object in it and with FPS in the hundreds or thousands. Other bottlenecks could arise from an actual game scene that may make this negligible or a more significant impact on performance.
I would be interested in seeing performance impact in an actual game scenario. It’s hard to tell what the impact would be from a scene with just a single object in it and with FPS in the hundreds or thousands. Other bottlenecks could arise from an actual game scene that may make this negligible or a more significant impact on performance.