I’ve been starting to play around with rct2 and am amazed at some of the dense examples I’ve seen - this game is really deep!

I’m still using the premade rollercoasters (honestly, just getting the pathing right for them is complex enough!!) and am really struggling to get the ramps to connect without massive amounts of stuffing around. I’ve only just realised with the elevated ones I can have the path coming off them remaining elevated which tends to help with the pathway / track collisions, but I’m not even sure how I did it!

I hate sitting through mindnumbing YouTube videos as typically they’re completely uninsightful (rct2 might be a different situation, I suppose, especially being a beginner), I feel like jumping in and learning as I went might’ve been a mistake…

Are there some tips I’m missing and how the hell am I supposed to see the entrances and plan the paths without buying the coaster and hoping it going to work? (I’ve rebought the same thing several times when I can’t get it working!)

Cheers

    • flambonksciousOP
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      1 year ago

      Correct, not sure how I managed to start the paths from the entrance, usually I’m working for a party trying to elevate it correctly which generally means trying a few times to build the elevated ramp so it lines up, etc.

      • Die4Ever@programming.dev
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        1 year ago

        have you tried using bridge building mode instead of the simple path building? you can do it for flat paths too

        the button on the right side is for bridge building mode, the left button is for the normal simple mode

        • flambonksciousOP
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          1 year ago

          Yes, but typically the track lies in the way, blocking the ‘bridge’

            • flambonksciousOP
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              1 year ago

              Yeah, I need to learn to roll my own, but I’m guessing that’s an even more complex beast?

              • Die4Ever@programming.dev
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                1 year ago

                I think it’s not too bad, and it’s fun making coasters custom tailored to the surrounding rides and terrain and what space you have available