There was this company called Scaleform Corporation.
What they created was literally translation of any Flash UI to c++ pluggable game engine. Autodesk acquired them because it was flash games boom, best gaming times in the history of this planet. Scaleform became part of Autodesk Gameware where you literally could create game logic.
When corporation called Apple killed Flash on their phones another corporation called Adobe killed flashplayer enteirly (acquired from company called Macromedia).
After that it was just a matter of time until Autodesk killed Scaleform and Gameware.
Funny thing that Adobe was company that Steve Jobs wanted to acquire. And because of his big ego he killed flash to kill the feeling of failure.
Today it’s year 2025 we just didn’t realise that Steve Jobs was a biggest villan of all, it won’t be announced until 2050.
And that’s why the games are shitty guys. We need better software for creators.
Flash games and sites were a proprietary plague and its good they’re dead, even if it took another devil like Jobs to do it.
Flash sites were taking over the web with their closed source, insecure, unsearchable, unindexable, proprietary blobs of data.
Of course, (mobile) apps were the new face of evil and we should have fought against those too to keep a free and open web, but we failed very badly there.
Flash as a module in games was pretty neat though! If I recall, all the UI in Doom 3 was Flash which made for incredible interactive in-game screens.
You know, as a rustacean myself, I do get the joy of seeing web stuff run fast, compiling code for the web, etc. And wasm is supposed to have a human-readable format so that “View Source” is still a thing!
So in an ideal world, I like wasm. In the real world though, where they’ve been dragging feet on web-assembly-text, I’m skeptical. Will that format–stripped of names and comments possibly, probably obfuscated–even be useful? Will companies actually use it, or will this all be watered down? Hard to say at this point.
This letter from Steve Jobs (removed from Apple website) was a death sentence. https://en.wikipedia.org/wiki/Thoughts_on_Flash.
Steve Jobs just hated Adobe guys that made success in creative industry Jobs wanted to own. You can read how he praised proprietrary H264 format over “proprietrary” flash - flashplayer VM was opensourced in 2006 as part of Tamarin project and shaped web browsers of today. Letter was published in 2010.
Steve Jobs fucked couple generations of people by blaming flashplayer as a source of intrusive ads and all bad that’s inside web and now we have that bad shit embedded in the browsers instead of external plugin. I’d say Steve Jobs fucked internet.
There was this company called Scaleform Corporation. What they created was literally translation of any Flash UI to c++ pluggable game engine. Autodesk acquired them because it was flash games boom, best gaming times in the history of this planet. Scaleform became part of Autodesk Gameware where you literally could create game logic.
When corporation called Apple killed Flash on their phones another corporation called Adobe killed flashplayer enteirly (acquired from company called Macromedia).
After that it was just a matter of time until Autodesk killed Scaleform and Gameware.
Funny thing that Adobe was company that Steve Jobs wanted to acquire. And because of his big ego he killed flash to kill the feeling of failure. Today it’s year 2025 we just didn’t realise that Steve Jobs was a biggest villan of all, it won’t be announced until 2050.
And that’s why the games are shitty guys. We need better software for creators.
List of games using scaleform https://list.fandom.com/wiki/List_of_games_using_Scaleform
Flash games and sites were a proprietary plague and its good they’re dead, even if it took another devil like Jobs to do it.
Flash sites were taking over the web with their closed source, insecure, unsearchable, unindexable, proprietary blobs of data.
Of course, (mobile) apps were the new face of evil and we should have fought against those too to keep a free and open web, but we failed very badly there.
Flash as a module in games was pretty neat though! If I recall, all the UI in Doom 3 was Flash which made for incredible interactive in-game screens.
So do we or don’t we like wasm?
You know, as a rustacean myself, I do get the joy of seeing web stuff run fast, compiling code for the web, etc. And wasm is supposed to have a human-readable format so that “View Source” is still a thing!
So in an ideal world, I like wasm. In the real world though, where they’ve been dragging feet on web-assembly-text, I’m skeptical. Will that format–stripped of names and comments possibly, probably obfuscated–even be useful? Will companies actually use it, or will this all be watered down? Hard to say at this point.
Thats some big lore claims for the death of flash games, got the sauce on where you found that info?
This letter from Steve Jobs (removed from Apple website) was a death sentence. https://en.wikipedia.org/wiki/Thoughts_on_Flash.
Steve Jobs just hated Adobe guys that made success in creative industry Jobs wanted to own. You can read how he praised proprietrary H264 format over “proprietrary” flash - flashplayer VM was opensourced in 2006 as part of Tamarin project and shaped web browsers of today. Letter was published in 2010.
Steve Jobs fucked couple generations of people by blaming flashplayer as a source of intrusive ads and all bad that’s inside web and now we have that bad shit embedded in the browsers instead of external plugin. I’d say Steve Jobs fucked internet.
Cool thanks for sharing. Flash games were a big part of my childhood. As if I didn’t have enough reason to dislike Apple and ol’ Jobby.
Steve Jobs was right about Adobe though. They gobbled up nearly every single creative tool in the market. Now everyone hates them!
From a programmera perspective Scaleform was a really big pain to work in though… Though could’ve been that we had a bad setup…