me with Outer Wilds but also i say nothing about the actual game and just keep trying to get them to play with vague ass “it’s a lighting in a bottle once in a generation gaming experience c’mon guys try it, i can’t say more, i don’t want to lessen your sense of wonder and awe as you explore, the only thing i can say is that it’s about space and it’s a mystery game, sort of, let me look up some equally vague reviews, i can also play you some ending reactions from the 30 different playthroughs i watched, but only the ones that, you guess it, are vague enough”
I still don’t get it
have you tried playing it for at least ~2h-4h? for some (myself included) it can take time to get the ball rolling & for the game to truly click
Idk how much time I have in it but about that. I get that it’s random exploration and putting together pieces until the world ends. That’s about all I got though.
the exploration at a certain point should stop feeling random :0
have you not wondered about the things you’ve discovered? have you not thought about figuring out the “why” of things?
well, i’d encourage you to give it a bit more time, it’s so incredibly worth it
but if it simply doesn’t click with you after you’ve put several hours into it - as heartbroken aa saying it makes me feel - it’s possible the game just isn’t for you
100% agree and think you’re slightly underselling it
I tried to play it 4 times or so. it’s so fucking boring that even after I see the first statue thing and reset, my spirit is already too broken to go on. and I tried to push further, it’s just not compelling. the thought of going through that slog is an insane proposition.
even if you do push a bit, reading a dumbfuck uninteresting conversation between people I don’t know by “deciphering” without actively doing anything is the most boring way you could execute the premise of the game.
protip: if you’re making a groundhog day game make sure the first iteration isn’t boring af. I’m already sick of games getng longer and longer intro sections in general but at least with most of them you know that part is going to be behind you forever. you can’t make a boring intro and then the second things seem mildly interesting send them back to the boring section.
the sexy brutale was so much better at this in every way.
the conversations are naturalistic storytelling that doesn’t just spell out information to you
linguistics and translation are not the premise of the game. the premise is piecing together the timeline of events, and eventually solving the mystery of the game, through reading those “boring” conversations
it takes roughly 15s to get off the planet after the first loop, bro :u and the thing you look at every time you wake up is crucial to solving the mystery
you can just say the game isn’t for you, or that you tried playing it and it didn’t align with your expectations. instead of making yourself out to look like you’re impatient to the point where 15s bores you, and unable to focus to the point of saying that reading is boring because you get to access new information without having a mini-game jiggle keys in front of your face before every piece of text.
i apologise for getting rude at the end here, but man, you’re insulting my favourite game based on your misinterpretation of what it’s trying to do, just say you don’t get it
You forgor the first rule of fed club.
I can’t decide which self-directed joke to respond with here.
Are you a child? Haha got to be the only one at school who knows about it