NetEase Games has reportedly laid off the entire Seattle-based studio working on the game.

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    2 days ago

    One of the reasons Halo Infinite was a giant clusterfuck was because MSFT hired a team of temp contractors to overhaul the engine all the Halo games had been built on…

    … then handed actual development in this engine over to another team of 343 employees, and other teams of temp contractors…

    … who could not figure out how to use this new/overhauled engine or get their assets to import/function in it properly… because the changes to the engine were not well documented, and they couldn’t ask anyone for help with it … because everyone with that knowledge was now gone, onto some other contract.

    The modern paradigm for AAA game dev is basically:

    Management is completely abusive and also incompetent and will give contradictory, countermanding directives constantly, can’t agree on or coordinate shit…

    …but all the actual coders and artists and gameplay designers, who generally do exactly what they are told to do, are expendable, and will be blamed for doing something management told them to do, or not doing something management did not tell them to do.