Hello! Lately, I have been thinking a lot about a magic system for a tabletop RPG I would like to host in the future. I am starting from scratch, and I am trying to make it somewhat cryptic in the beginning so that players can slowly understand it over the course of many campaigns.

So far, I’ve looked through some systems already used in many fantasy worlds: elemental magic, dark and light, gravity, etc. It’s cool, but not all of them are really explainable. If a person from our world was randomly transported to that universe, they wouldn’t be able to properly handle the magic.

Therefore, I was thinking that the universe in which the action takes place has some form of new particle that is much more reactive to the environment. For example, drawing a rune with a material that attracts this new particle, you could perform various spells. However, this would be somewhat limiting and would suck the fun out of the action (yes, let me draw this huge magic circle during a fight with an ogre).

What magic systems have you read/seen and liked? How do you think those could be improved?

  • vrihaspati110@beehaw.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Yours sounds pretty awesome, there was also a novel ‘Dreams of the dying’ based on a Skyrim mod Enderal. It’s magic system was also pretty good and the mages were at the constant risk of going mad.

    • vandrw@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      OH! I totally forgot I wanted to play that mod. To be honest, I looked hard into Skyrim lore in order to figure out a way to implement some of its magic into this RPG. However, I’m at a loss regarding all the deities that would interfere with the world, or different planes of existence (from which mana comes).

      The going mad part would fit though, as I was hoping to make it dark fantasy :D Taking owl’s response from above, it could be a result of using up your soul haha