• A_Random_Idiot@lemmy.world
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    11 hours ago

    Its not mainstream. probably never be mainstream… Just like 3d TVs.

    Its a rich mans hobby.

    the only reason the quest is “cheap” in comparison is because its facebook and when it comes to facebook… you will always be the product. Its sold to you “cheap” compared to others, because they make that back and more on harvesting and selling the data they collect from you using it.

    overwhelming majority of gamers use gaming to escape and relax. Jumping around a room exhausting yourself is kind of the antithesis to that.

    • vividspecter@lemm.ee
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      1 hour ago

      Jumping around a room exhausting yourself is kind of the antithesis to that.

      I’m not sure what games you’re playing, but most are what would be considered light to moderate exercise (unless you’re playing fitness focused games at a high level), hardly something that is going to exhaust yourself. I’ll add that many VR games are standing or sitting experiences (or are room scale but require nothing more than walking).

      Nevertheless, there are barriers like the weight and heat of the headsets (and the price) so I don’t disagree that it’s not mainstream.

    • Telorand@reddthat.com
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      11 hours ago

      Jumping around a room exhausting yourself is kind of the antithesis to that.

      A coworker said he watches movies and stuff more than playing games, partly because of this. He was clear that he has VR games, but the required physical movement is sometimes not what he wants, and there’s the issue of lag-induced motion sickness besides.

      • A_Random_Idiot@lemmy.world
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        9 hours ago

        Yep

        There are people that want to interact with the movie, like those rocky horror special showings.

        but the vast majority of people just want to sit back, relax, and enjoy.

        Which is half the reason why VR will be a minority of gaming, and not mainstream. the other half, of course, being the insane costs.