I honestly don’t know - I have no evidence one way or the other.
However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?
Maybe it wasn’t specifically to “screw over some mod devs,” but it didn’t help the community one bit.
With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.
You think they intentionally released a patch just to screw over some mod devs?
I honestly don’t know - I have no evidence one way or the other.
However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?
Maybe it wasn’t specifically to “screw over some mod devs,” but it didn’t help the community one bit.
How breaking was it? I guess that’s more important context
As far as I know, they basically recompiled the main executable from scratch - to which modders inject code…thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.
With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
This is why people censor the word “G*mer”