• finitebanjo@lemmy.world
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    2 hours ago

    What a fucking curveball joke of a question, you take a nearly impossible to quantify comparison and ask if its equivalent?

    Gaming:

    A high scenario electricity consumption figure of around 27 TWh, and a low scenario figure of 14.7 TWh

    North American gaming market is about 7% of the global total

    then that gives us a very very rough figure of about 210-285 TWh per annum of global electricity used by gamers.

    AI:

    The rapid growth of AI and the investments into the underlying AI infrastructure have significantly intensified the power demands of data centers. Globally, data centers consumed an estimated 240–340 TWh of electricity in 2022—approximately 1% to 1.3% of global electricity use, according to the International Energy Agency (IEA). In the early 2010s, data center energy footprints grew at a relatively moderate pace, thanks to efficiency gains and the shift toward hyperscale facilities, which are more efficient than smaller server rooms.

    That stable growth pattern has given way to explosive demand. The IEA projects that global data center electricity consumption could double between 2022 and 2026. Similarly, IDC forecasts that surging AI workloads will drive a massive increase in data center capacity and power usage, with global electricity consumption from data centers projected to double to 857 TWh between 2023 and 2028. Purpose-built AI nfrastructure is at the core of this growth, with IDC estimating that AI data center capacity will expand at a 40.5% CAGR through 2027.

    Lets just say we’re at the halfway point and its 600 TWh per anum compared to 285 for gamers.

    So more than fucking double, yeah.

    And to reiterate, people generate thousands of frames in a session of gaming, vs a handful of images or maybe some emails in a session of AI.

    • Lumiluz@slrpnk.net
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      2 hours ago

      But we’re not comparing the global energy use of LLMs, diffusion engines, other specialized AI (like protein foldings) etc to ONLY the American gaming market.

      The conversation was specifically about image generative AI. You can stop moving the goalposts and building a strawman now, and while at it answer the first question too.

      • finitebanjo@lemmy.world
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        50 minutes ago

        Apparently you can only read 2 of 3 lines, that estimate was a global projection of gaming cost IF the globe followed similar trends to the USA (because thats the only available data) so the real global cost estimate for gaming might be far far lower.

        The USA alone spent 27 on gaming, not 285.

        • Lumiluz@slrpnk.net
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          45 minutes ago

          That still doesn’t address that the energy use of AI in your statistics includes all AI rather than just image generation.

          If we’re including all AI use cases, we’d have to consider all non-AI use cases on the other end too, not just gaming, such as anime production, 3D rendering, etc that also using graphic card cycles.

          And still ignoring the very first question.

          So, try again.

          • finitebanjo@lemmy.world
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            40 minutes ago

            LMAO wtf? I included all of gaming opposed to all generative AI. My estimate also included the cost of production if you check the source.

            You’re the one who wanted to compare AI power costs to gaming costs and now you’ve shifted the goalpost to all power costs for everything total?

            It’s a waste. AI is a massive fucking waste. It’s going to actually literally kill us all with climate change alone, it’s going to multiply our power consumption many times over in only a couple of decades at the current rate even after you account for efficiency gains. It’s beyond worthless, it’s an almost pure negative.