After the first 10 moves or so, they can. There’s something like 9 billion possible chess positions after that point, and opening theory is well established, so it’s largely solved. Computers can calculate something like 100 moves deep (and nearly all branches), though they do use heuristic to eliminate unlikely branches.
There are some interesting games between top bots because of that heuristic, but any of the top bots will consistently beat a human because they can compute orders of magnitude more possible game states.
So it’s essentially solved, meaning that, in practice, a top AI will pretty much always beat or draw a top player. The difference in rating between a top bot and the top human player is something like the difference between a GM and someone aiming for IM, and we expect a similar performance difference.
After the first 10 moves or so, they can. There’s something like 9 billion possible chess positions after that point, and opening theory is well established, so it’s largely solved. Computers can calculate something like 100 moves deep (and nearly all branches), though they do use heuristic to eliminate unlikely branches.
There are some interesting games between top bots because of that heuristic, but any of the top bots will consistently beat a human because they can compute orders of magnitude more possible game states.
So it’s essentially solved, meaning that, in practice, a top AI will pretty much always beat or draw a top player. The difference in rating between a top bot and the top human player is something like the difference between a GM and someone aiming for IM, and we expect a similar performance difference.