I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the “Toggle Syntax” button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I’m not good at web development) but once that’s done, it works really well.

It’s still very barebones and I still have to work out some problems.

Maybe some of you could use it, though.

There’s also just the Python version available to run locally here

Everything is GPLv3, enjoy!

  • peto (he/him)@lemm.ee
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    3 days ago

    Finally, a stat generation method for powergamers.

    Can it do White-Wolf style dice? What if say, I had a pool of 14, and could re-roll up to 4 failures?

    • illectrilityOP
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      3 days ago

      So you would have a pool of 14 dice and you can re-roll the lowest 4 or any 4 dice?

      • peto (he/him)@lemm.ee
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        3 days ago

        For the sake of complexity, any non-1 failures. And ones cancel successes without reducing to zero. I don’t need the solution, just if it currently can handle that kind of thing.

        Edit: can it handle if I don’t use all those rerolls in the first round of rerolls, but can in subsequent rounds, eg, I only get 3 failures, and I then re-roll a re-roll.

        • illectrilityOP
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          3 days ago

          I believe it doesn’t handle any of that right now. I admittedly only play D&D so that’s the use-case I based this on. The scenario you’re describing sounds really complex and I have no idea how I would implement that kind of functionality currently

          • peto (he/him)@lemm.ee
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            3 days ago

            Fair enough. It’s not like I really play those kinds of games much anymore. I do kind of miss the mechanical intricacies though, rather than the middle ground we are in today.

            I might have a go at the problem myself now you have recalled it to mind.

            • illectrilityOP
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              2 days ago

              I wish you best of luck. Feel free to re-use any of my code if you think it could be helpful. Even though in my opinion it is a huge mess