• The_Helmet_Stays_On@lemmy.dbzer0.com
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    11 days ago

    Wasn’t that the point of the vault? To take out old content so they could fix the spaghetti code and eventually bring it back. I have not touched D2 in years so I am not sure what they have done at this point.

  • djsoren19@lemmy.blahaj.zone
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    11 days ago

    That seems… really dumb? I mean the Vault as a concept is already incredibly stupid and speaks to broader problems at Bungie, but the fact that nobody even held onto their original work? What if they ever wanted to reuse any part of it, it’s just up in smoke?

    • InfiniteHench@lemmy.world
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      9 days ago

      Years ago Bungie gave a talk, I think at GDC, and basically said that a big reason for the vault was because companies like Activision have weaponized game install sizes. Those companies figured out that if they make their game large enough, it’ll force most gamers to choose which games they are able to install. You can’t even try another game if you don’t have room to install it.

      Destiny being popular but not COD popular, Bungie knew they had to be careful about the size of the game. I don’t love the vault, but I also can see how Bungie’s hands are tied in a big way here.

      • djsoren19@lemmy.blahaj.zone
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        9 days ago

        Yeahhh, that’s a bullshit excuse. Just look at one of their direct competitors, Warframe. DigitalExtremes optimizes and works to trim their game as much as possible, every single update, and they’ve managed to keep their install size very reasonable without sacrificing any of their content.

        The problem is that Bungie was never doing the constant engine optimization necessary to run a live service game. Most game install sizes have been weaponized, but in the sense that AAA game developers have no problem wasting space and resources. Bungie is absolutely part of that problem. I wouldn’t even be surprised if this has always been the case at the company, but their previous focus on shipping complete games just hid their culture of inefficiency.

        • InfiniteHench@lemmy.world
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          17 hours ago

          Huh. That’s a take I haven’t heard before. Do you know of any accounts of this I can read? I know little about this end of the process

          • djsoren19@lemmy.blahaj.zone
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            10 hours ago

            If you’re looking for a good documentation of some of the issues at Bungie, I’d highly recommend the writings of Paul Tassi at Forbes. I still read his articles every now and again just to hear about what’s happening in and around the game. He and I share very similar opinions regarding the game, but he keeps playing it weekly while I left soon after sunsetting and vaulting content was introduced.

            As for my take, it’s just informed by looking at what really all of Destiny 2’s successful peers have done. Most other games that are still alive after 8 years either make regular engine overhauls like World of Warcraft, or make continual frequent gradual improvements like Fortnite, Path of Exile, or Warframe. From my experiences playing D2, Bungie kinda did neither. We’d get a couple of major bug fixes every major patch, but things like load times never really got better.

    • Blxter@lemmy.zipOP
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      10 days ago

      Yes exactly… I’m not an expert but I am beyond surprised that it’s ina a unplayable state internally. Even if because of engine upgrades do you not have old ‘saves’ of said engine to go with it? Idk just wild and sad that people (myself included) can not go back and play the whole destiny story and probably never again

    • Blxter@lemmy.zipOP
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      8 days ago

      Yea it’s fucked. Tbh I have not played since the release of the last dlc and I don’t exactly plan to go back unless things change. And we get Linux support. I do still keep up with the story however