Well, that’s what Moore’s Law was for. The processing power does increase massively over each generation. It’s just that at this point better graphics are less noticeable. There is not much difference to the eye between 100.000 and a million or more polygons.
We’ve basically reached the top. Graphics fidelity is just down to what the artists do with it.
Go watch a high budget animated movie (think Pixar or Disney) and come back when real time rendered graphics look like that.
Yea games look good, but real time rendering is still not as good as pre rendered (and likely will never be). Modern games are rife with clipping, and fakery.
If you watch the horizon forbidden West intro scene (as an example), and look at the details, how hair falls on characters shoulders, how clothing moves in relation to bodies, etc, and compare it to something like inside out 2, it’s a world of difference.
If we can pre render it, then in theory it’s only a matter of time before we can real time render it.
If we can pre render it, then in theory it’s only a matter of time before we can real time render it.
Not really, because pre renders are often optimized to only look good from one side. If you try to make a 3D model out of it and render that in real time in the game world, it might look ugly or weird from another angle.
Well, that’s what Moore’s Law was for. The processing power does increase massively over each generation. It’s just that at this point better graphics are less noticeable. There is not much difference to the eye between 100.000 and a million or more polygons.
We’ve basically reached the top. Graphics fidelity is just down to what the artists do with it.
I disagree ( that we have reached the top).
Go watch a high budget animated movie (think Pixar or Disney) and come back when real time rendered graphics look like that.
Yea games look good, but real time rendering is still not as good as pre rendered (and likely will never be). Modern games are rife with clipping, and fakery.
If you watch the horizon forbidden West intro scene (as an example), and look at the details, how hair falls on characters shoulders, how clothing moves in relation to bodies, etc, and compare it to something like inside out 2, it’s a world of difference.
If we can pre render it, then in theory it’s only a matter of time before we can real time render it.
Not really, because pre renders are often optimized to only look good from one side. If you try to make a 3D model out of it and render that in real time in the game world, it might look ugly or weird from another angle.