• AdrianTheFrog@lemmy.world
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    4 hours ago

    Yea, it’s doing that. RT is getting cheaper, and PT is not really used outside of things like cyberpunk “rt overdrive” which are basically just for show.

    • Maggoty@lemmy.world
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      4 hours ago

      Except it’s being forced on us and we have to buy more and more powerful GPUs just to handle the minimums. And the new stuff isn’t stable anyways. So we get the ability to see the peach fuzz on a character’s face if we have a water-cooled $5,000 spaceship. But the guy rocking solid GPU tech from 2 years ago has to deal with stuttering and crashes.

      This is insane, and we shouldn’t be buying into this.

      • AdrianTheFrog@lemmy.world
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        1 hour ago

        It’s not really about detail, it’s about basic lighting especially in dynamic situations

        (Sometimes it is used to provide more detail in shadows I guess, but that is also usually a pretty big visual improvement)

        I think there’s currently a single popular game where rt is required? And I honestly doubt a card old enough to not support ray tracing would be fast enough for any alternate minimum setting it would have had instead. Maybe the people with 1080 ti-s are missing out, but there’s not that many of them honestly. I haven’t played that game and don’t know all that much about it, it might be a pointless requirement for all I know.

        Nowadays budget cards support rt, even integrated gpus do (at probably unusable levels of speed, but still)

        I don’t think every game needs rt or that rt should be required, but it’s currently the only way to get the best graphics, and it has the potential to completely change what is possible with the visual style of games in the future.

        Edit: also the vast majority of new solid gpus started supporting rt 6 years ago, with the 20 series from nvidia