I dunno how anyone tolerates Unreal 5’s gloopy lighting. Moving objects leave trails. How did they turn raytracing into ghosting? Photons do not stick around!
Temporal methods in general need to hit the trash. Use past information to accelerate decisions. Maybe have a one-frame delay for global bounces. But stop making light look like soup.
I don’t mind the graphics that much, what really pisses me off is the lack of optimization and heavy reliance on frame gen.
I dunno how anyone tolerates Unreal 5’s gloopy lighting. Moving objects leave trails. How did they turn raytracing into ghosting? Photons do not stick around!
Temporal methods in general need to hit the trash. Use past information to accelerate decisions. Maybe have a one-frame delay for global bounces. But stop making light look like soup.