• kbal@fedia.io
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    9 hours ago

    Rogue. You’ve heard of Roguelikes? It influenced more than just them. Probably every action RPG owes it something.

    • mindbleach
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      8 hours ago

      Hard to argue with this. I’m going to, anyway, and give a doubly contrarian answer - the most influential video game of all time is Dungeons & Dragons.

      There is not a single element of CRPGs that wasn’t nailed down by 1976, on various mainframes. All those teenage dorks were ripping off the freshly-released tabletop RPG and adding first-person dungeon crawling, random map generation, and everything else that Akalabeth popularized but did not invent. Some of them had real-time multiplayer. Because mainframes.

      Rogue was only the best of an entire spate of games just like it - a popular and well-built point of reference more than a surprising innovator. The continuing explosion of CRPGs was surely less about deliberately saying “let’s make a game like Rogue” and more about other people seeing your broader-zeitgeist dungeon-crawler and saying “oh, it’s like Rogue.”

      By contrast, Doom is a clear inflection point. “Doom clones” were absolutely trying to clone Doom. id themselves wound up cloning Doom. But I’m not sure Rogue, arriving in 1980, was anything more than an excellent example of the wider genre it came from.

      In fact, for direct contrast, damn near every JRPG traces back to Wizardry. That game’s creators explicitly namedrop earlier mainframe titles. The Japanese did not have the same tabletop game trend. The PC-8801 port of Wizardry came out of fucking nowhere, for them, and apparently blew their dicks off.