There is one major catch: Zeus can only beat the RTX 5090 GPU in path tracing and FP64 compute workloads because it does not support traditional rendering techniques.
So it doesn’t really work for gaming despite their claims?
As Zeus is aimed at path tracing rendering technique as well as compute workloads, it does not seem to have traditional fixed-function GPU hardware like texture units (TMUs) and raster operation units (ROPs), so it has to rely on compute shaders (or similar methods) for texture sampling and graphics outputs.
Or does it, just badly since it’s meant for scientific workloads, which the GeForce RTX cards aren’t directly targeted to.
Their claims seem to be that it’s great at everything, which is extremely unlikely. These are obviously meant to compete against Nvidia’s DGX systems, not the consumer grade GeForce cards.
So it doesn’t really work for gaming despite their claims?
Or does it, just badly since it’s meant for scientific workloads, which the GeForce RTX cards aren’t directly targeted to.
Their claims seem to be that it’s great at everything, which is extremely unlikely. These are obviously meant to compete against Nvidia’s DGX systems, not the consumer grade GeForce cards.