• ElectroLisa@lemmy.blahaj.zone
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    7 hours ago

    If I know a game I’m about to play runs on Unreal Engine, I’m passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite

    • boletus
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      4 hours ago

      Nanite doesn’t affect any of the post processing stuff nor the smeary look. I don’t like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.

      Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that’s where the slop is.

    • ShinkanTrain@lemmy.ml
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      5 hours ago

      Then you get to enjoy they worst LODs known to man because they were only made as a fallback