- cross-posted to:
- retrohandhelds
- cross-posted to:
- retrohandhelds
cross-posted from: https://sh.itjust.works/post/34233535
The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.
This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?
Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…
Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.
That’s a really stupid gimmick
Stupid at first yes, then when they start selling new coins amd tap into FOMO, it won’t be stupid anymore, just disgusting.
Although the idea sounds cool, is it really something people want or will use? It just seems like a lot of work for something so trivial. The coin could just be a button, right?