- cross-posted to:
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- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
A GLSL shader computed painstakingly by hand by almost 2000 people
A GLSL shader computed painstakingly by hand by almost 2000 people
I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM