kep@lemmy.world to Games@lemmy.worldEnglish · 3 days agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square6fedilinkarrow-up125arrow-down14cross-posted to: [email protected]
arrow-up121arrow-down1imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldkep@lemmy.world to Games@lemmy.worldEnglish · 3 days agomessage-square6fedilinkcross-posted to: [email protected]
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.