Windows, on 8GB, can function with around 1.5GB. If your game only uses 6GB, which most games from a few years ago can do at medium settings, you can actually run that game.
Yes but only 1 stick runs significantly slower and with more stutters than 2 sticks.
Same way 2 sticks with SR will run slower than 2 stick of DR
To allow the memory capacitors to recharge between actions there are delays or “timings” set for each type of action, row and bank. Having more available banks will make sure the controller only has to use the short delays set instead of the repeat action long delays.
There is a big difference between being able to start a game and not kneecapping your CPU.
Eh, I think that’s overhyped. It does matter, but mostly for CPU-bound tasks. If you are CPU bound, you could maybe see 15-20% FPS uplift (quite hype), but if not, it’ll be a lot smaller difference.
Definitely prefer dual channel over single channel, but IMO it’s not worth buying a new mobo just to get dual channel RAM.
It can be more than 100% in 1% and .1% lows, which is more important than the 20% avg fps.
And 20% is basically a cpu upgrade
And since its most likely 8gb SR ddr4 its actually 1 rank vs 2x dual rank which can be a bigger difference.
A single DR 16gb stick wouldn’t be as bad.
I mean sure but. I’d be surprised if you wpuldn’t see a difference between 1 stick of 8 and 2 sticks of 8. Me going 16gb RAM to 32gb RAM was one of the most noticable upgrades I have done. Similar amount of change from going 1080p to 1440p of my monitor.
Oh brother 8gb of singe rank memory is killing whatever CPU you got. The amount of stutters it must produce is killing me from around the world
Windows, on 8GB, can function with around 1.5GB. If your game only uses 6GB, which most games from a few years ago can do at medium settings, you can actually run that game.
Yes but only 1 stick runs significantly slower and with more stutters than 2 sticks. Same way 2 sticks with SR will run slower than 2 stick of DR
To allow the memory capacitors to recharge between actions there are delays or “timings” set for each type of action, row and bank. Having more available banks will make sure the controller only has to use the short delays set instead of the repeat action long delays.
There is a big difference between being able to start a game and not kneecapping your CPU.
Eh, I think that’s overhyped. It does matter, but mostly for CPU-bound tasks. If you are CPU bound, you could maybe see 15-20% FPS uplift (quite hype), but if not, it’ll be a lot smaller difference.
Definitely prefer dual channel over single channel, but IMO it’s not worth buying a new mobo just to get dual channel RAM.
It can be more than 100% in 1% and .1% lows, which is more important than the 20% avg fps. And 20% is basically a cpu upgrade And since its most likely 8gb SR ddr4 its actually 1 rank vs 2x dual rank which can be a bigger difference. A single DR 16gb stick wouldn’t be as bad.
Sure, if you’re hitting CPU limits. The more CPU headroom you have, the less impact the memory has.
It helps when I run nothing besides the game and shut down all other processes.
The only real trouble I have is with beamng.drive
I mean sure but. I’d be surprised if you wpuldn’t see a difference between 1 stick of 8 and 2 sticks of 8. Me going 16gb RAM to 32gb RAM was one of the most noticable upgrades I have done. Similar amount of change from going 1080p to 1440p of my monitor.
You just convinced me to get a newish motherboard lol thanks